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The Dungeon Under My House
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Devlog
Freshly Squeezed Post-mortem Presentation: The Dungeon Under My House
October 17, 2024
by
Gianfranco Berardi (he | him | his)
And now I’ve created a presentation of my post-mortem for my unfinished non-violent, first-person dungeon crawler...
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Freshly Squeezed Post-mortem: The Dungeon Under My House
October 02, 2024
by
Gianfranco Berardi (he | him | his)
After 20 months of development, I’ve decided to put on hold further work on my non-violent, first-person role-playing game. Still, just because the project isn’t going to be finished and released...
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Freshly Squeezed Progress Report: iOS SDK Updates and Scoping the Current Project
September 23, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I made some progress on my iOS SDK update and also spent time realizing just how much more work is left in my 1st-person, non-violent dungeon crawle...
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Freshly Squeezed Progress Report: iOS SDK Updates (and Rant)
September 09, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I spent time working on addressing Apple’s annual “Update your app or we’ll remove it from the App Store” requirements and explained why tha...
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Freshly Squeezed Video Progress Report: Giving Items, Sleeping, and UI Improvements
September 04, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the latest Freshly Squeezed Progress Report video, with footage covering the last month or so of development, including this past week’s report: Stamina, Energy, and Resting...
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Freshly Squeezed Progress Report: Improving the UI
September 02, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I updated the UI, immediately making my family-friendly, first-person dungeon crawler look amazingly better: https://www.gbgames.com/2024/09/02/fres...
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Freshly Squeezed Progress Report: Distributing Sandwiches
August 26, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I finished the work of handling quantified items in the Give Item menu, allowing you to finish the Snack Quest in my family-friendly, 1st-person dun...
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Freshly Squeezed Progress Report: Seeing Snacks on the Counter
August 19, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I can now show the inventory contents of furniture on screen (such as the Snacks on the Kitchen Counter), plus worked on managing inventory with qua...
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Freshly Squeezed Progress Report: Giving Items
August 12, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, you can now give items to others and get a response from them, plus I introduced the concept of items with quantities in my family-friendly, first-p...
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Freshly Squeezed Progress Report: Faster Startup Times
August 05, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I finished creating the pickle jar for item acquisition triggers, deferred media loading to give the impression of a faster startup time, and starte...
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Freshly Squeezed Progress Report: Conversation Indicators
July 29, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I added conversation indicators to make it easier to know if a character has something to say to you in my non-violent dungeon crawler: https://www...
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Freshly Squeezed Progress Report: Sleep and Optimizing
July 15, 2024
by
Gianfranco Berardi (he | him | his)
1
For this week’s Freshly Squeezed Progress Report, I added the ability to sleep to recover stamina, plus optimized rendering in my non-violent, 1st-person dungeon crawler: https://www.gbgames.com...
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Freshly Squeezed Video Progress Report: More Art and Designing Time
July 09, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the latest Freshly Squeezed Progress Report video, with footage covering the last month or so of development, including this past week’s report: Stamina, Energy, and Resting...
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Freshly Squeezed Progress Report: Stamina, Energy, and Resting
July 08, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I added stamina to your party members, plus a way to rest to recover a small amount of stamina: https://www.gbgames.com/2024/07/08/freshly-squeezed-...
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Freshly Squeezed Progress Report: Tracking Time
June 24, 2024
by
Gianfranco Berardi (he | him | his)
1
For this week’s Freshly Squeezed Progress Report, I added the concept of Time into the game, with a watch on the HUD that displays the current time and day to the player: https://www.gbgames.com...
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Freshly Squeezed Progress Report: Runs on Android Again, Plus Design and Planning
June 17, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I fixed a file-loading issue on Android, then spent time designing and planning (and retroactively designing and planning). https://www.gbgames.com...
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Freshly Squeezed Progress Report: Comic Strip Scripts and Android Issues
June 11, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I added comic strips to my scripts, did some project management worrying, and tried to fix my Android text-loading issues in my non-violent, 1st-per...
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Freshly Squeezed Progress Report: New Dungeon Art
June 03, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I created new art to replace the placeholder art in my non-violent, 1st-person dungeon crawler: https://www.gbgames.com/2024/06/03/freshly-squeezed-...
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Freshly Squeezed Video Progress Report: Scripts, Lighting, Fixes, and New Art
June 03, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the latest Freshly Squeezed Progress Report video, with footage covering the last few weeks of development, including this past week’s report: Scripts, Lighting, Fixes, and New Art...
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Freshly Squeezed Progress Report: Scripts, Lighting, Fixes, and New Art
June 03, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I finished the main intro sequence with some dynamically-loaded scripting, then fixed some rendering issues, plus started work on new art for my non...
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Freshly Squeezed Progress Report: Creating the Dungeon Is So Easy Now
May 06, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I can load dungeon levels from a file exported from a map editor and created a new room I could test out in-game within moments for my non-violent...
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Freshly Squeezed Progress Report: Almost Done Loading the Dungeon
April 29, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I got pretty far creating a loader for the maps I’m creating for my non-violent 1st-person dungeon crawler. https://www.gbgames.com/2024/04/29/fre...
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Freshly Squeezed Progress Report: Integrating JSON and Loading a Level
April 22, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I didn’t have much time for game dev but in the time I did have, I was able to integrate a JSON library and start the work of loading a level base...
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Freshly Squeezed Progress Report: Inching Towards a Level Editor
April 15, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I didn’t have a productive week, but I inched forward my goal of having a level editor for my non-violent, 1st-person dungeon crawler: https://www...
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Freshly Squeezed Progress Report: Really Heavy Doors Are Hard to Open
April 10, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, really heavy doors are hard to open unless you have a full party in my non-violent, 1st-person dungeon crawler: https://www.gbgames.com/2024/04/10/f...
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Freshly Squeezed Progress Report: Lighting the Way
April 01, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, the player can now light up the way in my non-violent, 1st-person dungeon crawler: https://www.gbgames.com/2024/04/01/freshly-squeezed-progress-repo...
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Freshly Squeezed Video Progress Report: Grabbing the Flashlight from Under the Bed
March 26, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. You can now interact with furniture inventory, swapping contents, and acquiring items, such as this flashlight in my non-violent...
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Freshly Squeezed Progress Report: Grabbing the Flashlight from Under the Bed
March 25, 2024
by
Gianfranco Berardi (he | him | his)
For today’s Freshly Squeezed Progress Report, your party can now acquire items from furniture, such as this flashlight under the bed. https://www.gbgames.com/2024/03/25/freshly-squeezed-progress-rep...
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Freshly Squeezed Video Progress Report: Items & Inventory
March 07, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I show items in the party’s inventory and started working on furniture to eventually allow the player to get a flashlight in my...
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Freshly Squeezed Progress Report: Items & Inventory
March 04, 2024
by
Gianfranco Berardi (he | him | his)
For today’s Freshly Squeezed Progress Report, I created items, inventory slots for the party members to carry them, and furniture in rooms that the player can interact with: https://gbgames.com...
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Freshly Squeezed Video Progress Report: Dungeon’s Too Dark, Can’t Proceed
February 27, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I spent time debugging the inventory system that will allow the player to get a flashlight in my non-violent, 1st-person dungeon c...
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Freshly Squeezed Progress Report: Dungeon’s Too Dark, Can’t Proceed
February 26, 2024
by
Gianfranco Berardi (he | him | his)
In today’s Freshly Squeezed Progress Report, the darkness stops the party from proceeding in my non-violent, 1st-person dungeon crawler. Then I created an inventory to prepare for a flashlight to ov...
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Freshly Squeezed Video Progress Report: The Real Dungeon Appears
February 20, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I finished optimizing the dungeon rendering code and replaced the test dungeon with the first area of the real dungeon in my non-v...
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Freshly Squeezed Progress Report: The Real Dungeon Appears
February 19, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I finished optimization and replaced my test dungeon with the first real dungeon spaces to exist in the game: https://www.gbgames.com/2024/02/19/fre...
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Freshly Squeezed Video Progress Report: Faster Dungeon Rendering At Last?
February 13, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I continued optimizing the dungeon rendering code in my non-violent, 1st-person dungeon crawler...
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Freshly Squeezed Progress Report: Faster Dungeon Rendering At Last?
February 12, 2024
by
Gianfranco Berardi (he | him | his)
For this week’s Freshly Squeezed Progress Report, I’ve made good improvements to the dungeon rendering code. It’s probably fast enough now?...
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Freshly Squeezed Video Progress Report: Profilin' and Optimizin'
February 07, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I fixed some issues with doors, then continued to optimize the dungeon rendering code...
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Freshly Squeezed Progress Report: Profilin' and Optimizin'
February 05, 2024
by
Gianfranco Berardi (he | him | his)
For my next Freshly Squeezed Progress Report, I fixed some issues I had with the doors in my game’s dungeon, and I optimized the dungeon renderer some more. https://www.gbgames.com/2024/02/05/freshl...
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Freshly Squeezed Video Progress Report: More Dungeon Lighting
January 31, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s report. I continued adding lighting to the dungeon and fixed a silly problem I introduced, improving rendering performance significantly...
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Freshly Squeezed Progress Report: More Dungeon Lighting Work
January 29, 2024
by
Gianfranco Berardi (he | him | his)
A blog post about continuing to work on the lighting for my dungeon, including details on how I fixed a dumb mistake to get maybe a 3,000% improvement in performance in my dungeon rendering code: http...
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Freshly Squeezed Video Progress Report: Dungeon Lighting
January 23, 2024
by
Gianfranco Berardi (he | him | his)
Here’s the companion indie game devlog video for Monday’s Freshly Squeezed Progress Report for The Dungeon Under My House. The focus was on lighting for the dungeon...
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Freshly Squeezed Progress Report: Dungeon Lighting
January 22, 2024
by
Gianfranco Berardi (he | him | his)
A blog post about creating a lighting propagation system and implementing it in the dungeon: https://www.gbgames.com/2024/01/22/freshly-squeezed-progress-report-dungeon-lighting/...
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Freshly Squeezed Progress Report: Refreshing the Project Plan
January 15, 2024
by
Gianfranco Berardi (he | him | his)
A devlog blog post about creating a new backlog for the project in an effort to ship as soon as possible by limiting the scope of new features and taking advantage of existing features: https://www.gb...
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Freshly Squeezed Video Progress Report: More Interactivity in Intro Sequence
December 27, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: More Interactivity in Intro Sequence ...
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Freshly Squeezed Progress Report: More Interactivity in Intro Sequence
December 25, 2023
by
Gianfranco Berardi (he | him | his)
Merry Christmas! Here’s a blog post about iteratively adding the features and capabilities to support the intro sequence: https://www.gbgames.com/2023/12/25/freshly-squeezed-progress-report-more-int...
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Get my other games in the Winter Sale!
December 20, 2023
by
Gianfranco Berardi (he | him | his)
While you wait for The Dungeon Under My House to get released, please check out my other games during the itch.io Winter Sale. My leaf-raking business simulation game Toytles: Leaf Raking is part of t...
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Freshly Squeezed Video Progress Report: Putting Some Bounce in Your Step
December 19, 2023
by
Gianfranco Berardi (he | him | his)
In this video devlog, you can see the new bouncy walk animation that I find adorable as well as how my long, unskippable intro is becoming more interactive and playable...
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Freshly Squeezed Progress Report: Putting Some Bounce In Your Step
December 18, 2023
by
Gianfranco Berardi (he | him | his)
A blog post in which I describe adding a bouncing walk animation that I think is adorable, as well as updating the intro sequence to be more interactive: https://www.gbgames.com/2023/12/18/freshly-squ...
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Freshly Squeezed Video Progress Report: Transitions and Dungeonbuilding
December 12, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Transitions and Dungeonbuilding ...
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Freshly Squeezed Progress Report: Transitions and Dungeonbuilding
December 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post in which I added transitions and changed house navigation for the better, added transitions, and sketched out some thumbnails for worldbuilding my dungeon: https://www.gbgames.com/2023/12/...
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Freshly Squeezed Video Progress Report: House Background Art "Finished"
December 05, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: House Background Art “Finished” ...
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Freshly Squeezed Progress Report: House Background Art "Finished"
December 04, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about finishing the current pass of updating the background art and also previewing what my work might look like in December, which is typically my least productive but most introspective...
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The 2023 Indie Game Black Friday Sale Has Ended
November 28, 2023
by
Gianfranco Berardi (he | him | his)
The reverse sale for my leaf-raking business simulation game, Toytles: Leaf Raking , is now over. Which means that instead of paying 50% more, you can get the game at its normal price. It is kinda lik...
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Freshly Squeezed Video Progress Report: Not Much Progress This Week
November 28, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Not Much Progress This Week ...
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Freshly Squeezed Progress Report: Not Much Progress This Week
November 27, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about, well, nothing much getting done this week: https://www.gbgames.com/2023/11/27/freshly-squeezed-progress-report-not-much-progress-this-week/...
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One day left for the 2023 Indie Game Black Friday sale
November 27, 2023
by
Gianfranco Berardi (he | him | his)
Until tomorrow, you can get my leaf-raking business simulation game, Toytles: Leaf Raking for Windows, Mac, and Linux and pay 50% more than usual. While many developers are having a sale to celebrate,...
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Black Friday Guide to family-friendly indie games on itch
November 24, 2023
by
Gianfranco Berardi (he | him | his)
I created a Black Friday guide to finding a few family-friendly indie games here on itch.io: https://www.gbgames.com/2023/11/24/2023-family-friendly-indie-game-black-friday-guide/...
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Check out my other games in the Black Friday Creator Day Sale!
November 24, 2023
by
Gianfranco Berardi (he | him | his)
From today until November 28th, you can get my leaf-raking business simulation game, Toytles: Leaf Raking for Windows, Mac, and Linux and pay 50% more than usual. While many developers are having a sa...
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Freshly Squeezed Video Progress Report: Updating More Temporary Background Art
November 21, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Updating More Temporary Background Art ...
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Freshly Squeezed Progress Report: Updating More Temporary Background Art
November 20, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about continuing to create better art to replace the original temporary background art for the rooms of the house: https://www.gbgames.com/2023/11/20/freshly-squeezed-progress-report-updat...
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Freshly Squeezed Video Progress Report: Updating Temporary Background Art
November 14, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Updating Temporary Background Art ...
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Freshly Squeezed Progress Report: Updating Temporary Background Art
November 13, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about updating background art, including how I tried to accomodate the weird perspective of these dollhouse-like rooms: https://www.gbgames.com/2023/11/13/freshly-squeezed-progress-report-...
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Freshly Squeezed Progress Report: Keeping Track of What You Said
November 07, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about finishing the Tell dialogue flow, adding the capability for a character to remember what beliefs they have shared with whom, and updating the temporary house background art with less...
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Freshly Squeezed Video Progress Report: Knowing When to Update Beliefs
October 31, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Knowing When to Update Beliefs ...
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Freshly Squeezed Progress Report: Knowing When to Update Beliefs
October 30, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about allowing the player to ask about a Topic to get a random belief, figuring out when to update a character’s beliefs, and starting the work of allowing the player to Tell a character...
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Freshly Squeezed Video Progress Report: Transferring Knowledge Between Characters
October 26, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for Monday’s Freshly Squeezed Progress Report: Transferring Knowledge Between Characters...
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Freshly Squeezed Progress Report: Transferring Knowledge Between Characters
October 23, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about being able to ask a question, get a response, and have your party members learn new beliefs about topics: https://www.gbgames.com/2023/10/23/freshly-squeezed-progress-report-transfer...
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Learning about the jar of pickles #ScreenshotSaturday
October 21, 2023
by
Gianfranco Berardi (he | him | his)
In The Dungeon Under My House, a key part of the game will be learning about the world and beliefs about things in the world by asking questions. You can now ask a question about something you learned...
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Freshly Squeezed Video Progress Report: Asking Characters About Details
October 17, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for yesterday’s Freshly Squeezed Progress Report: Asking Characters about Details ...
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Freshly Squeezed Progress Report: Asking Characters About Details
October 16, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about adding Beliefs about a Topic as subtopics to ask a character about: https://www.gbgames.com/2023/10/16/freshly-squeezed-progress-report-asking-characters-about-details/...
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Freshly Squeezed Video Progress Report: Characters Respond to Questions with Ignorance
October 10, 2023
by
Gianfranco Berardi (he | him | his)
Here’s the companion video for yesterday’s Freshly Squeezed Progress Report: Characters Respond to Questions with Ignorance ...
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Freshly Squeezed Progress Report: Characters Respond to Questions with Ignorance
October 09, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about creating a response to a player’s question when a character is ignorant about a given topic, then spending a lot of time reinventing epistemology to create more elaborate responses...
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Introducing the Freshly Squeezed Video Progress Report
October 04, 2023
by
Gianfranco Berardi (he | him | his)
I created a companion video for the latest Freshly Squeezed Progress Report, and I plan to make it a series...
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Freshly Squeezed Progress Report: Asking a Character about a Topic
October 02, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about implementing the asking-questions flow, which involves determining who is in the conversation, what topic will be asked about, and generating the dialogue as well as updating the pla...
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Freshly Squeezed Progress Report: Implementing a Character’s Mind
September 25, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about spending time learning about how communication can be modeled, which required stepping back and implementing some way to model what an individual character knows and believes: https:...
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Freshly Squeezed Progress Report: Having a Party
September 18, 2023
by
Gianfranco Berardi (he | him | his)
1
A blog post about finishing the clothing customization menus, fixing the Android build, and creating a way to configure your party so that I can finally have something to let me focus my dialogue desi...
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Freshly Squeezed Progress Report: Clothing Customization
September 14, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about adding clothing customization: https://www.gbgames.com/2023/09/11/freshly-squeezed-progress-report-clothing-customization/...
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Freshly Squeezed Progress Report: Distracted by Platform Conformance Policies
September 14, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about being distracted from character customization with needing to update the Android builds on my other projects by a Google deadline: https://www.gbgames.com/2023/08/28/freshly-squeezed...
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Freshly Squeezed Progress Report: More Character Customization & Dialogue Ideas
September 14, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about continuing to create character customization options and thoughts on dialogue design: https://www.gbgames.com/2023/08/21/freshly-squeezed-progress-report-more-character-customization...
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Freshly Squeezed Progress Report: Better Character Customization
September 14, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about starting to add the ability for a player to customize the characters in the game: https://www.gbgames.com/2023/08/07/freshly-squeezed-progress-report-better-character-customization/...
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Freshly Squeezed Progress Report: Crash Addressed, Better Placeholder Art
September 13, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about running into Android memory limits, then replacing the old placeholder art with better placeholder art: https://www.gbgames.com/2023/07/31/freshly-squeezed-progress-report-crash-addr...
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Freshly Squeezed Progress Report: Intro Scripted
September 13, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about finishing the intro sequence, but then wanting to completely redo it so it wasn’t a long unskippable intro: https://www.gbgames.com/2023/07/24/freshly-squeezed-progress-report-intr...
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Freshly Squeezed Progress Report: Creating an Intro Dialogue Script
September 13, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about creating a scripted intro sequence, and the infrastructure to support it in the first place, including a bit of discussion about regular expressions if you are interested in that top...
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Freshly Squeezed Progress Report: Easier Playtesting and an Intro
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog about making it easier for me to playtest, plus more discussion about dialogue design: https://www.gbgames.com/2023/07/10/freshly-squeezed-progress-report-easier-playtesting-and-an-intro/...
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Freshly Squeezed Progress Report: Little People in the House
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about revisiting the house part of the game, including temporary art for the characters in The Explorer’s Club as well as the player character’s parents: https://www.gbgames.com...
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Freshly Squeezed Progress Report: Doors, Doorways, and Ladders
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about putting a working ladder back into the dungeon, plus discussion about goals to make dialogue more compelling than the typical branching text options you usually see in games: https:/...
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Freshly Squeezed Progress Report: Finally Drawing Doors Right
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post that digs into the technical details a bit explaining how I solved some of the door rendering issues I was having, plus making them impassable for the player: https://www.gbgames.com/2023/...
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Freshly Squeezed Progress Report: Rendering Doors, Incorrectly
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about more trickiness when rendering doors: https://www.gbgames.com/2023/05/29/freshly-squeezed-progress-report-rendering-doors-incorrectly/...
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Freshly Squeezed Progress Report: Rendering Doors and Things
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about rendering doors with only a little bit of bugginess: https://www.gbgames.com/2023/05/15/freshly-squeezed-progress-report-rendering-doors-and-things/...
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Freshly Squeezed Progress Report: How to Design a Door
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about the traditional game design challenge of creating a door, and starting to implement my own design: https://www.gbgames.com/2023/05/08/freshly-squeezed-progress-report-how-to-design-a...
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Freshly Squeezed Progress Report: Finally Rendering Floors and Ceilings
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about finally fixing a silly code mistake and rendering things properly, then ensuring movement in the dungeon respected the walls: https://www.gbgames.com/2023/05/01/freshly-squeezed-prog...
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Freshly Squeezed Progress Report: Starting the Raycasted Floor Work
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about not getting much time in but making forward progress on figuring out how to render floors and ceilings: https://www.gbgames.com/2023/04/17/freshly-squeezed-progress-report-starting-t...
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Freshly Squeezed Progress Report: Walking Through a Raycasted World
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about rendering walls and animating movement through the simple test dungeon: https://www.gbgames.com/2023/04/10/freshly-squeezed-progress-report-walking-through-a-raycasted-world/...
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Freshly Squeezed Progress Report: Raycasting Actual Walls
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about making mistakes with my initial raycaster engine code: https://www.gbgames.com/2023/04/03/freshly-squeezed-progress-report-raycasting-actual-walls/...
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Freshly Squeezed Progress Report: Raycasting, Vector Math, and Distractions
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about starting the raycasting work and running into initial challenges: https://www.gbgames.com/2023/03/27/freshly-squeezed-progress-report-raycasting-vector-math-and-distractions/...
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Freshly Squeezed Progress Report: Raycasting a Dungeon?
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about switching to creating a “simpl”e raycasting engine, which would be a lot less work in terms of art creation: https://www.gbgames.com/2023/03/20/freshly-squeezed-progress-report-r...
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Freshly Squeezed Progress Report: Dungeon Representation
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about how to represent the dungeon internally and realizing how much work it was going to be to create the 2D art for a 1st-person view: https://www.gbgames.com/2023/03/13/freshly-squeezed...
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Freshly Squeezed Progress Report: Dungeon Art and Math
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about the now-announced game’s titular dungeon, which is being constructed under the titular house, and attempting to render a 1st person dungeon using 2D sprites instead of 3D graphics...
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Freshly Squeezed Progress Report: Your House View, the Basement, and Beyond
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post on creating the major locations of the game (that I still haven’t revealed the name of): the home and the basement: https://www.gbgames.com/2023/02/27/freshly-squeezed-progress-report-yo...
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Freshly Squeezed Progress Report: Player Character Customization and Persistence
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about continuing the work of creating a customizable player character: https://www.gbgames.com/2023/02/20/freshly-squeezed-progress-report-player-character-customization-and-persistence/...
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Freshly Squeezed Progress Report: Player Character Customization and More Groundwork
September 11, 2023
by
Gianfranco Berardi (he | him | his)
Creating a customizable player character, and the infrastructure for that capability, so that players can see themselves in the game: https://www.gbgames.com/2023/02/13/freshly-squeezed-progress-repor...
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Freshly Squeezed Progress Report: Laying Down the Groundwork
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about wearing a game producer’s hat, working on creating 2D art that simulates 3D, and still not yet announcing this project’s title: https://www.gbgames.com/2023/02/06/freshly-squeeze...
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Freshly Squeezed Progress Report: Finding Reference Art and Addressing Annoying Infrastructure
September 11, 2023
by
Gianfranco Berardi (he | him | his)
A blog post about starting to code, and addressing some clunkiness with my code base: https://www.gbgames.com/2023/01/30/freshly-squeezed-progress-report-finding-reference-art-and-addressing-annoying-...
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Freshly Squeezed Progress Report: More Detailed Designing and Planning
September 11, 2023
by
Gianfranco Berardi (he | him | his)
Here’s another blog post from the beginning of the project in January, 2023, before I officially announced the title. I talked about my initial design work: https://www.gbgames.com/2023/01/23/freshl...
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Freshly Squeezed Progress Report: New Project and Initial Design Work
September 11, 2023
by
Gianfranco Berardi (he | him | his)
Here’s a blog post from the beginning of the project in January, 2023, before I officially announced the title: https://www.gbgames.com/2023/01/16/freshly-squeezed-progress-report-new-project-and-in...
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