Freshly Squeezed Progress Report: Crash Addressed, Better Placeholder Art
The Dungeon Under My House » Devlog
A blog post about running into Android memory limits, then replacing the old placeholder art with better placeholder art: https://www.gbgames.com/2023/07/31/freshly-squeezed-progress-report-crash-addressed-better-placeholder-art/
The Dungeon Under My House
You and your friends can do anything if you work together, and that includes exploring a secret underground maze.
Status | In development |
Author | Gianfranco Berardi (he | him | his) |
Genre | Role Playing |
Tags | 2D, blobber, Dungeon Crawler, Family Friendly, First-Person |
More posts
- Freshly Squeezed Post-mortem Presentation: The Dungeon Under My House55 days ago
- Freshly Squeezed Post-mortem: The Dungeon Under My House70 days ago
- Freshly Squeezed Progress Report: iOS SDK Updates and Scoping the Current Projec...79 days ago
- Freshly Squeezed Progress Report: iOS SDK Updates (and Rant)93 days ago
- Freshly Squeezed Video Progress Report: Giving Items, Sleeping, and UI Improveme...98 days ago
- Freshly Squeezed Progress Report: Improving the UISep 02, 2024
- Freshly Squeezed Progress Report: Distributing SandwichesAug 26, 2024
- Freshly Squeezed Progress Report: Seeing Snacks on the CounterAug 19, 2024
- Freshly Squeezed Progress Report: Giving ItemsAug 12, 2024
- Freshly Squeezed Progress Report: Faster Startup TimesAug 05, 2024
Leave a comment
Log in with itch.io to leave a comment.