Freshly Squeezed Progress Report: More Dungeon Lighting Work


A blog post about continuing to work on the lighting for my dungeon, including details on how I fixed a dumb mistake to get maybe a 3,000% improvement in performance in my dungeon rendering code: https://www.gbgames.com/2024/01/29/freshly-squeezed-progress-report-more-dungeon-lighting-work/

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