Freshly Squeezed Post-mortem: The Dungeon Under My House


After 20 months of development, I’ve decided to put on hold further work on my non-violent, first-person role-playing game.

Still, just because the project isn’t going to be finished and released (for now), it doesn’t mean there aren’t lessons that could be learned from it, which is why I’ve decided to write this post-mortem for it!

I hope one day in the not-too-distant future a second post-mortem of the project links back to this one.

For now, here’s the first post-mortem: https://www.gbgames.com/2024/10/02/freshly-squeezed-post-mortem-the-dungeon-under-my-house/

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