Freshly Squeezed Progress Report: Really Heavy Doors Are Hard to Open
The Dungeon Under My House » Devlog
For this week’s Freshly Squeezed Progress Report, really heavy doors are hard to open unless you have a full party in my non-violent, 1st-person dungeon crawler: https://www.gbgames.com/2024/04/10/freshly-squeezed-progress-report-really-heavy-doors-are-hard-to-open/
The Dungeon Under My House
You and your friends can do anything if you work together, and that includes exploring a secret underground maze.
Status | In development |
Author | Gianfranco Berardi (he | him | his) |
Genre | Role Playing |
Tags | 2D, blobber, Dungeon Crawler, Family Friendly, First-Person |
More posts
- Freshly Squeezed Progress Report: Creating the Dungeon Is So Easy Now11 days ago
- Freshly Squeezed Progress Report: Almost Done Loading the Dungeon18 days ago
- Freshly Squeezed Progress Report: Integrating JSON and Loading a Level25 days ago
- Freshly Squeezed Progress Report: Inching Towards a Level Editor32 days ago
- Freshly Squeezed Progress Report: Lighting the Way46 days ago
- Freshly Squeezed Video Progress Report: Grabbing the Flashlight from Under the B...52 days ago
- Freshly Squeezed Progress Report: Grabbing the Flashlight from Under the Bed53 days ago
- Freshly Squeezed Video Progress Report: Items & Inventory71 days ago
- Freshly Squeezed Progress Report: Items & Inventory74 days ago
Leave a comment
Log in with itch.io to leave a comment.